These corner case formats can come about from using floating point textures and trying to copy between them. There currently isn't a good alternative in WebGL 1 for copies. BUG=angle:850 Change-Id: I3dc29e42b5ec7dcf071185bc09c6b3e9e3cb3207 Reviewed-on: https://chromium-review.googlesource.com/241048Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| angle_implementation_unit_tests | Loading commit data... | |
| angle_tests | Loading commit data... | |
| compiler_tests | Loading commit data... | |
| deqp_tests | Loading commit data... | |
| gles_conformance_tests | Loading commit data... | |
| perf_tests | Loading commit data... | |
| preprocessor_tests | Loading commit data... | |
| standalone_tests | Loading commit data... | |
| WebGL-CTS-known-failures.txt | Loading commit data... | |
| angle_end2end_tests.gypi | Loading commit data... | |
| angle_end2end_tests_main.cpp | Loading commit data... | |
| angle_unittests.gypi | Loading commit data... | |
| angle_unittests_main.cpp | Loading commit data... | |
| tests.gyp | Loading commit data... |