DX9 emulates GL_R8_EXT using BGR8. When we made the switch to using GL_R8_EXT for YUV decoding, we decreased performance on DX9 machines. DX9 supports luminance, which we fall back to when R8 isn't available. BUG=438736 Change-Id: Iaa8d0518d481927d66130ea1bf3a95a750c5a761 Reviewed-on: https://chromium-review.googlesource.com/255662Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Tested-by:
Geoff Lang <geofflang@chromium.org>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.cpp | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| TransformFeedbackD3D.cpp | Loading commit data... | |
| TransformFeedbackD3D.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| copyimage.cpp | Loading commit data... | |
| copyimage.h | Loading commit data... | |
| copyimage.inl | Loading commit data... | |
| formatutilsD3D.cpp | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... | |
| generatemip.h | Loading commit data... | |
| generatemip.inl | Loading commit data... | |
| imageformats.h | Loading commit data... | |
| loadimage.cpp | Loading commit data... | |
| loadimage.h | Loading commit data... | |
| loadimage.inl | Loading commit data... | |
| loadimageSSE2.cpp | Loading commit data... |