We integrate dEQP as a console application and a shared library which runs all of the test logic. Using a shared library lets us compile dEQP with all the specific compiler options it needs, without conflicting with the compile settings in ANGLE proper. Currently we only support Windows D3D11, ES 2 and 3. We can add other targets in the future. We also have a few bugs preventing us from running the test suite in full. We run into infinite loop problems in some shader tests, and have crashes or UNIMPLEMENTED in others. BUG=angleproject:901 Change-Id: Ib6fe66041a6fe547eb2cba497c52de7fd080d667 Reviewed-on: https://chromium-review.googlesource.com/238084Reviewed-by:Kenneth Russell <kbr@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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