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Release Surface when calling makeCurrent with null. · 77a72f6eJamie Madill authored
Refactorings to egl::Surface to enable ref-counting were causing a situation where we could have two Window surfaces alive at the same time. This would confuse the window procedure logic in SurfaceD3D. Releasing the surface fixes this issue and conforms closely to the wording on the spec on when Surfaces should be deleted. Also add a test for message loops and surfaces. BUG=475085 BUG=angleproject:963 Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546 Reviewed-on: https://chromium-review.googlesource.com/265064Reviewed-by:
Kenneth Russell <kbr@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
77a72f6e
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