This should give us a bound on how much we can improve startup time in ANGLE on D3D11 across all users. BUG=angleproject:944 BUG=436191 Change-Id: Ie9047c0424429aecec5f6d7be8e119ebcc53fbe3 Reviewed-on: https://chromium-review.googlesource.com/266524Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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| CompilerImpl.h | Loading commit data... | |
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| DisplayImpl.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| FenceSyncImpl.h | Loading commit data... | |
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| IndexRangeCache.h | Loading commit data... | |
| ProgramImpl.cpp | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
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| RenderbufferImpl.cpp | Loading commit data... | |
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| ShaderImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
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| generate_new_renderer.py | Loading commit data... |