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When validating some shaders with out-of-bounds array indexes, we would write the sanitized index into the global symbol table. We would then overwrite a wrong value for the builtin. This fixes the WebGL test extensions/webgl-draw-buffers-max-draw-buffers. Also mark const on as many uses ConstantUnion as we can. BUG=angleproject:993 Change-Id: I110efaf1b7b0158b08b704277e3bc2472437902c Reviewed-on: https://chromium-review.googlesource.com/268962Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Kenneth Russell <kbr@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org>
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