This gives us the choice between D3D9 and D3D11. We can add more platforms easily using the same patterns. BUG=angleproject:901 Change-Id: Ia8dc77466bd32f0b8b0d638ae839f41288bfe25b Reviewed-on: https://chromium-review.googlesource.com/266889Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Brandon Jones <bajones@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| tcuANGLEWin32NativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLEWin32NativeDisplayFactory.h | Loading commit data... | |
| tcuANGLEWin32Platform.cpp | Loading commit data... | |
| tcuANGLEWin32Platform.h | Loading commit data... |