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translator: Reject shaders that use both FragColor+FragData. · 14e95b38Jamie Madill authored
*re-land with fix for unused var in release* We checked this at link time in the D3D back-end, but this restriction applies to all shaders. TEST=dEQP-GLES2.functional.shaders.fragdata.* BUG=angleproject:995 BUG=478572 Change-Id: I63258f4de47e658812822f31601cc235f48c0826 Reviewed-on: https://chromium-review.googlesource.com/271470Tested-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
14e95b38
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