Deferred rendering is a shading technique, and "lazy" is the more correct term. Also rename a few methods so we can use a shared interface for other types of lazy D3D11 resources. BUG=angleproject:1014 Change-Id: I2fd2c823291d414003690066eaec063f1cd0bc4c Reviewed-on: https://chromium-review.googlesource.com/282550Tested-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Reviewed-by:
Brandon Jones <bajones@google.com>
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| DisplayImpl.h | Loading commit data... | |
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| ProgramImpl.cpp | Loading commit data... | |
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| RenderbufferImpl.h | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.h | Loading commit data... | |
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