Instead of storing a vertex format as a struct with the full info, instead use an enum, and look up the info when we need it. This saves a lot of constructor initialization time, operator comparison time, and storage. It also will allow us to look up D3D format info more quickly. BUG=angleproject:959 Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb Reviewed-on: https://chromium-review.googlesource.com/277289Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
Jamie Madill <jmadill@chromium.org>
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| ANGLEPerfTest.cpp | Loading commit data... | |
| ANGLEPerfTest.h | Loading commit data... | |
| BufferSubData.cpp | Loading commit data... | |
| DrawCallPerf.cpp | Loading commit data... | |
| EGLInitializePerf.cpp | Loading commit data... | |
| IndexConversionPerf.cpp | Loading commit data... | |
| IndexDataManagerTest.cpp | Loading commit data... | |
| PointSprites.cpp | Loading commit data... | |
| TexSubImage.cpp | Loading commit data... |