Before this change, eglCreateWindowSurface had to be called from one specific XAML thread, which may have been a different thread to the one where rendering was performed. This change fixes this, so eglCreateWindowSurface can be called from any thread. Change-Id: Ic383a508c223d1b0463e8a8f1d8e8d6880c26844 Reviewed-on: https://chromium-review.googlesource.com/300131Reviewed-by:Jamie Madill <jmadill@chromium.org> Tested-by:
Austin Kinross <aukinros@microsoft.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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| CoreWindowNativeWindow.cpp | Loading commit data... | |
| CoreWindowNativeWindow.h | Loading commit data... | |
| CoreWindowNativeWindow_unittest.cpp | Loading commit data... | |
| InspectableNativeWindow.cpp | Loading commit data... | |
| InspectableNativeWindow.h | Loading commit data... | |
| SwapChainPanelNativeWindow.cpp | Loading commit data... | |
| SwapChainPanelNativeWindow.h | Loading commit data... | |
| SwapChainPanelNativeWindow_unittest.cpp | Loading commit data... |