On D3D11, if dcomp.dll can be loaded then EGL_ANGLE_direct_composition is exposed. Setting EGL_DIRECT_COMPOSITION_ANGLE as an attrib on a surface will force it to use DirectComposition to draw to the screen, possibly saving power. BUG=524838 Change-Id: I3ea175a97bbca1a3388ffe52fdd1587a2f0c2ce7 Reviewed-on: https://chromium-review.googlesource.com/319214Reviewed-by:Geoff Lang <geofflang@chromium.org> Tested-by:
John Bauman <jbauman@chromium.org>
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| CoreWindowNativeWindow.cpp | Loading commit data... | |
| CoreWindowNativeWindow.h | Loading commit data... | |
| CoreWindowNativeWindow_unittest.cpp | Loading commit data... | |
| InspectableNativeWindow.cpp | Loading commit data... | |
| InspectableNativeWindow.h | Loading commit data... | |
| SwapChainPanelNativeWindow.cpp | Loading commit data... | |
| SwapChainPanelNativeWindow.h | Loading commit data... | |
| SwapChainPanelNativeWindow_unittest.cpp | Loading commit data... |