The test must call glDeleteBuffers to delete a buffer instead of glDeleteTextures. This was one reason behind the texture tests failing on the GL backend. BUG=angleproject:1261 TEST=angle_end2end_tests Change-Id: I67042f6948146f3c3fca9e01231b0c4935a6f08d Reviewed-on: https://chromium-review.googlesource.com/321611Tested-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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