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In WinRT we only use the HLSL code, so the GLSL/ESSL output code is not necessary and is only adding to our binary size. BUG=angleproject:1250 Change-Id: I9363ca3981bde50a230f8353c1bcc09f6ea209cb Reviewed-on: https://chromium-review.googlesource.com/317358Reviewed-by:Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Austin Kinross <aukinros@microsoft.com> Tested-by:
Austin Kinross <aukinros@microsoft.com>
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