ANGLE would previously treat a texture as incomplete whenever its base level was above 0. This was because the base level wasn't being taken into account correctly when determining what size the image at a specific mip level should be. Fix this by taking the base level into account when determining the expected size. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I4b05514aed2858797ea46cf3570c3c40e5efc508 Reviewed-on: https://chromium-review.googlesource.com/322132 Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com> Tested-by:Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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