The base level is passed to shaders in an array included in the driver uniform block. This is done on feature levels above 9_3, which treat samplers as indices to sampler arrays in shaders. A separate uniform block couldn't be used for the sampler metadata, since that would bring the number of available uniform blocks down to below minimum level defined by GLES 3.0. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: Ie040521402f9996d51a978aeeba9222e9dd761ce Reviewed-on: https://chromium-review.googlesource.com/326290Reviewed-by:Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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| shaders | Loading commit data... | |
| win32 | Loading commit data... | |
| winrt | Loading commit data... | |
| Blit11.cpp | Loading commit data... | |
| Blit11.h | Loading commit data... | |
| Buffer11.cpp | Loading commit data... | |
| Buffer11.h | Loading commit data... | |
| Clear11.cpp | Loading commit data... | |
| Clear11.h | Loading commit data... | |
| DebugAnnotator11.cpp | Loading commit data... | |
| DebugAnnotator11.h | Loading commit data... | |
| Fence11.cpp | Loading commit data... | |
| Fence11.h | Loading commit data... | |
| Framebuffer11.cpp | Loading commit data... | |
| Framebuffer11.h | Loading commit data... | |
| Image11.cpp | Loading commit data... | |
| Image11.h | Loading commit data... | |
| IndexBuffer11.cpp | Loading commit data... | |
| IndexBuffer11.h | Loading commit data... | |
| InputLayoutCache.cpp | Loading commit data... | |
| InputLayoutCache.h | Loading commit data... | |
| NativeWindow.h | Loading commit data... | |
| PixelTransfer11.cpp | Loading commit data... | |
| PixelTransfer11.h | Loading commit data... | |
| Query11.cpp | Loading commit data... | |
| Query11.h | Loading commit data... | |
| RenderStateCache.cpp | Loading commit data... | |
| RenderStateCache.h | Loading commit data... | |
| RenderTarget11.cpp | Loading commit data... | |
| RenderTarget11.h | Loading commit data... | |
| Renderer11.cpp | Loading commit data... | |
| Renderer11.h | Loading commit data... | |
| ShaderExecutable11.cpp | Loading commit data... | |
| ShaderExecutable11.h | Loading commit data... | |
| StateManager11.cpp | Loading commit data... | |
| StateManager11.h | Loading commit data... | |
| SwapChain11.cpp | Loading commit data... | |
| SwapChain11.h | Loading commit data... | |
| TextureStorage11.cpp | Loading commit data... | |
| TextureStorage11.h | Loading commit data... | |
| Trim11.cpp | Loading commit data... | |
| Trim11.h | Loading commit data... | |
| VertexArray11.h | Loading commit data... | |
| VertexBuffer11.cpp | Loading commit data... | |
| VertexBuffer11.h | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
| copyvertex.inl | Loading commit data... | |
| dxgi_support_data.json | Loading commit data... | |
| dxgi_support_table.cpp | Loading commit data... | |
| dxgi_support_table.h | Loading commit data... | |
| formatutils11.cpp | Loading commit data... | |
| formatutils11.h | Loading commit data... | |
| gen_dxgi_support_tables.py | Loading commit data... | |
| gen_load_functions_table.py | Loading commit data... | |
| gen_swizzle_format_table.py | Loading commit data... | |
| gen_texture_format_table.py | Loading commit data... | |
| internal_format_initializer_table.cpp | Loading commit data... | |
| internal_format_initializer_table.h | Loading commit data... | |
| load_functions_data.json | Loading commit data... | |
| load_functions_table.h | Loading commit data... | |
| load_functions_table_autogen.cpp | Loading commit data... | |
| renderer11_utils.cpp | Loading commit data... | |
| renderer11_utils.h | Loading commit data... | |
| swizzle_format_data.json | Loading commit data... | |
| swizzle_format_info.h | Loading commit data... | |
| swizzle_format_info_autogen.cpp | Loading commit data... | |
| texture_format_data.json | Loading commit data... | |
| texture_format_table.h | Loading commit data... | |
| texture_format_table_autogen.cpp | Loading commit data... |