Newer EGL functions use EGLAttrib to pass in attributes, which can be either 32-bit or 64-bit depending on the system while the old attributes are passed in as EGLints, which are usually 32-bits. To support these newer functions, AttributeMap now uses EGLAttrib internally instead of EGLint, and all the code using AttributeMap has been updated to cast properly. BUG=angleproject:1348 Change-Id: I7c4dd9ef23ea1b1741f3a565502fb5e26bf962d7 Reviewed-on: https://chromium-review.googlesource.com/337162Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com>
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| Blit9.cpp | Loading commit data... | |
| Blit9.h | Loading commit data... | |
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| Buffer9.h | Loading commit data... | |
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| Image9.cpp | Loading commit data... | |
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| IndexBuffer9.h | Loading commit data... | |
| Query9.cpp | Loading commit data... | |
| Query9.h | Loading commit data... | |
| RenderTarget9.cpp | Loading commit data... | |
| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
| ShaderCache.h | Loading commit data... | |
| ShaderExecutable9.cpp | Loading commit data... | |
| ShaderExecutable9.h | Loading commit data... | |
| StateManager9.cpp | Loading commit data... | |
| StateManager9.h | Loading commit data... | |
| SwapChain9.cpp | Loading commit data... | |
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| TextureStorage9.cpp | Loading commit data... | |
| TextureStorage9.h | Loading commit data... | |
| VertexArray9.h | Loading commit data... | |
| VertexBuffer9.cpp | Loading commit data... | |
| VertexBuffer9.h | Loading commit data... | |
| VertexDeclarationCache.cpp | Loading commit data... | |
| VertexDeclarationCache.h | Loading commit data... | |
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| renderer9_utils.h | Loading commit data... | |
| vertexconversion.h | Loading commit data... |