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Re-land "Refactor texture function handling in OutputHLSL" · 5858f7e3Olli Etuaho authored
This change is pure refactoring, it does not introduce any functional changes. Separate texture function output into a helper class and further into different helper functions to make the code more maintainable. Some of the logic is simplified slightly by eliminating duplicate cases and limiting the scope of variables where possible, but care has been taken to preserve the exact same functionality as before. Re-land with a fix to typo in include guard. BUG=angleproject:1349 TEST=dEQP-GLES3.functional.shaders.texture_functions.* (no regression) dEQP-GLES3.texture.* (no regression) Change-Id: I57c1ec1950fa05bd16275ca578eb5ee99b34a5ae Reviewed-on: https://chromium-review.googlesource.com/339180Reviewed-by:Jamie Madill <jmadill@chromium.org>
5858f7e3
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