This class can contain impl-specific functionality for a Context. This will eventually replace the Renderer class, and we can then start passing around a gl::Context instead of gl::ContextState. In D3D11, the ContextImpl could hold a DeferredContext, which would enable multi-thread rendering. In GL, we can implement non-virtual (native) Contexts. In Vulkan it might store the logical device. BUG=angleproject:1363 Change-Id: I39617e6d1a605d1a9574832e4d322400b09867ec Reviewed-on: https://chromium-review.googlesource.com/340745Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| entry_points_egl_ext.h | Loading commit data... | |
| entry_points_gles_2_0.cpp | Loading commit data... | |
| entry_points_gles_2_0.h | Loading commit data... | |
| entry_points_gles_2_0_ext.cpp | Loading commit data... | |
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| entry_points_gles_3_0.cpp | Loading commit data... | |
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| global_state.cpp | Loading commit data... | |
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| libGLESv2.cpp | Loading commit data... | |
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