Previously Context had no Impl class, but had a special relationship with the instanced Renderer class. Having a ContextImpl backing every Context will allow new designs to enable things like multithreading (where each ContextImpl stores a Context-specific device) or non- virtual Contexts on Android or other platforms where it is more efficient. A large refactoring patch that touches every back-end. BUG=angleproject:1363 Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e Reviewed-on: https://chromium-review.googlesource.com/342052Reviewed-by:Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| shaders | Loading commit data... | |
| win32 | Loading commit data... | |
| winrt | Loading commit data... | |
| Blit11.cpp | Loading commit data... | |
| Blit11.h | Loading commit data... | |
| Buffer11.cpp | Loading commit data... | |
| Buffer11.h | Loading commit data... | |
| Clear11.cpp | Loading commit data... | |
| Clear11.h | Loading commit data... | |
| Context11.cpp | Loading commit data... | |
| Context11.h | Loading commit data... | |
| DebugAnnotator11.cpp | Loading commit data... | |
| DebugAnnotator11.h | Loading commit data... | |
| Fence11.cpp | Loading commit data... | |
| Fence11.h | Loading commit data... | |
| Framebuffer11.cpp | Loading commit data... | |
| Framebuffer11.h | Loading commit data... | |
| Image11.cpp | Loading commit data... | |
| Image11.h | Loading commit data... | |
| IndexBuffer11.cpp | Loading commit data... | |
| IndexBuffer11.h | Loading commit data... | |
| InputLayoutCache.cpp | Loading commit data... | |
| InputLayoutCache.h | Loading commit data... | |
| NativeWindow11.h | Loading commit data... | |
| PixelTransfer11.cpp | Loading commit data... | |
| PixelTransfer11.h | Loading commit data... | |
| Query11.cpp | Loading commit data... | |
| Query11.h | Loading commit data... | |
| RenderStateCache.cpp | Loading commit data... | |
| RenderStateCache.h | Loading commit data... | |
| RenderTarget11.cpp | Loading commit data... | |
| RenderTarget11.h | Loading commit data... | |
| Renderer11.cpp | Loading commit data... | |
| Renderer11.h | Loading commit data... | |
| ShaderExecutable11.cpp | Loading commit data... | |
| ShaderExecutable11.h | Loading commit data... | |
| StateManager11.cpp | Loading commit data... | |
| StateManager11.h | Loading commit data... | |
| StreamProducerNV12.cpp | Loading commit data... | |
| StreamProducerNV12.h | Loading commit data... | |
| SwapChain11.cpp | Loading commit data... | |
| SwapChain11.h | Loading commit data... | |
| TextureStorage11.cpp | Loading commit data... | |
| TextureStorage11.h | Loading commit data... | |
| Trim11.cpp | Loading commit data... | |
| Trim11.h | Loading commit data... | |
| VertexArray11.cpp | Loading commit data... | |
| VertexArray11.h | Loading commit data... | |
| VertexBuffer11.cpp | Loading commit data... | |
| VertexBuffer11.h | Loading commit data... | |
| copyvertex.h | Loading commit data... | |
| copyvertex.inl | Loading commit data... | |
| dxgi_support_data.json | Loading commit data... | |
| dxgi_support_table.cpp | Loading commit data... | |
| dxgi_support_table.h | Loading commit data... | |
| formatutils11.cpp | Loading commit data... | |
| formatutils11.h | Loading commit data... | |
| gen_dxgi_support_tables.py | Loading commit data... | |
| gen_load_functions_table.py | Loading commit data... | |
| gen_texture_format_table.py | Loading commit data... | |
| load_functions_data.json | Loading commit data... | |
| load_functions_table.h | Loading commit data... | |
| load_functions_table_autogen.cpp | Loading commit data... | |
| renderer11_utils.cpp | Loading commit data... | |
| renderer11_utils.h | Loading commit data... | |
| texture_format_data.json | Loading commit data... | |
| texture_format_map.json | Loading commit data... | |
| texture_format_table.h | Loading commit data... | |
| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_autogen.h | Loading commit data... |