This special format means we're using a depth/stencil format with only the stencil channel being used. We can just use a normal D24S8 format here, there's pretty much no difference. BUG=angleproject:1455 Change-Id: Id304094b92814f38930209a703733190ad8e8410 Reviewed-on: https://chromium-review.googlesource.com/359086Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| Renderer11.cpp | Loading commit data... | |
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| TransformFeedback11.h | Loading commit data... | |
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| Trim11.h | Loading commit data... | |
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| VertexArray11.h | Loading commit data... | |
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| texture_format_table_autogen.cpp | Loading commit data... | |
| texture_format_table_autogen.h | Loading commit data... |