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This is implemented as a compiler option which is enabled by default when outputting to desktop GLSL version 130 and greater, which does not support this #pragma in fragment shaders. As a workaround, and for better compatibility on desktop OpenGL drivers, this pragma is also flattened into the outputs of vertex shaders, and the inputs of ESSL 1.00 fragment shaders. TEST=conformance/glsl/misc/shaders-with-invariance.html with --enable-unsafe-es3-apis BUG=629622, angleproject:1293 Change-Id: Ib040230915e639971505ed496d26e804c9d64e68 Reviewed-on: https://chromium-review.googlesource.com/361792Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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