This is an work-in-progress CL to prototype using ComPtr. It also has a new design for internal errors that doesn't use FormatString, preferring a stream-based approach. One thing to be aware of is that the address operator does not behave as expected with ComPtr - we should use ::AddressOf. BUG=angleproject:530 BUG=angleproject:1644 Change-Id: If5643e9e5726fd9aa5cbd422fca12ae169eb5b1f Reviewed-on: https://chromium-review.googlesource.com/415027 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| NativeWindowD3D.cpp | Loading commit data... | |
| NativeWindowD3D.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.cpp | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VaryingPacking.cpp | Loading commit data... | |
| VaryingPacking.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| WorkaroundsD3D.h | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... |