Add floating point EGL configs for the D3D11 backend. BUG=angleproject:1707 Change-Id: Ic84cd3a0d41e78cc39d0275d83e7695f55673ddf Reviewed-on: https://chromium-review.googlesource.com/428294 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
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| D3DTextureSurfaceWGL.cpp | Loading commit data... | |
| D3DTextureSurfaceWGL.h | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.cpp | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.h | Loading commit data... | |
| DisplayWGL.cpp | Loading commit data... | |
| DisplayWGL.h | Loading commit data... | |
| FunctionsWGL.cpp | Loading commit data... | |
| FunctionsWGL.h | Loading commit data... | |
| PbufferSurfaceWGL.cpp | Loading commit data... | |
| PbufferSurfaceWGL.h | Loading commit data... | |
| WindowSurfaceWGL.cpp | Loading commit data... | |
| WindowSurfaceWGL.h | Loading commit data... | |
| functionswgl_typedefs.h | Loading commit data... | |
| wgl_utils.cpp | Loading commit data... | |
| wgl_utils.h | Loading commit data... |