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| compiled | ||
| BufferToTexture11.hlsl | ||
| Clear11.hlsl | ||
| Passthrough2D11.hlsl | ||
| Passthrough3D11.hlsl | ||
| ResolveDepthStencil.hlsl | ||
| Swizzle11.hlsl | ||
| generate_shaders.bat |
We can use a faster path to write out depth values. Previous attempts were foiled by a D3D quirk: we need to clear a new DSV before we write to it the first time. Multisampled stencil resolve still requires a CPU readback. BUG=angleproject:1710 Change-Id: I7a7d2f929644f61854d51dd096a8aa599ad648bd Reviewed-on: https://chromium-review.googlesource.com/435571Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| BufferToTexture11.hlsl | Loading commit data... | |
| Clear11.hlsl | Loading commit data... | |
| Passthrough2D11.hlsl | Loading commit data... | |
| Passthrough3D11.hlsl | Loading commit data... | |
| ResolveDepthStencil.hlsl | Loading commit data... | |
| Swizzle11.hlsl | Loading commit data... | |
| generate_shaders.bat | Loading commit data... |