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Apparently using std::vector::push_back causes heavy inlining in MSVS. This refactor (no functionality change) reduces the binary size from ~10kb for all the gl::Determine* functions plus the holding function (setTextureExtensionSupport) to about 1.4k. The visible size of my compiled 32-bit Release libGLESv2.dll went from 4648 to 4642 kb. Note that using PoD arrays was sinificantly better than using vectors with initializer lists (size was ~4kb instead vs 1.4kb). BUG=angleproject:2022 Change-Id: I5b7efd41455d5ee35afc699bafef31ce8367934e Reviewed-on: https://chromium-review.googlesource.com/493890Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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