In some cases we might have to call back into the GL layer, passing the Context, and if we just have a ContextImpl pointer this isn't possible. It also removes the need for SafeGetImpl. BUG=angleproject:2044 Change-Id: I6363e84b25648c992c25779d4c43f795aa2866d6 Reviewed-on: https://chromium-review.googlesource.com/516835Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| D3DTextureSurfaceWGL.cpp | Loading commit data... | |
| D3DTextureSurfaceWGL.h | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.cpp | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.h | Loading commit data... | |
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| PbufferSurfaceWGL.cpp | Loading commit data... | |
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