Display WGL is the best place to track the currently bound surfaces and contexts and cache them appropriately. This results in a ~40% speed increase in the WebGL Aqarium demo because wglMakeCurrent is now only called once at initialization. BUG=angleproject:1651 Change-Id: I61132bb4a0db8de592600173c20787c67d18e067 Reviewed-on: https://chromium-review.googlesource.com/543583 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Corentin Wallez <cwallez@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| D3DTextureSurfaceWGL.cpp | Loading commit data... | |
| D3DTextureSurfaceWGL.h | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.cpp | Loading commit data... | |
| DXGISwapChainWindowSurfaceWGL.h | Loading commit data... | |
| DisplayWGL.cpp | Loading commit data... | |
| DisplayWGL.h | Loading commit data... | |
| FunctionsWGL.cpp | Loading commit data... | |
| FunctionsWGL.h | Loading commit data... | |
| PbufferSurfaceWGL.cpp | Loading commit data... | |
| PbufferSurfaceWGL.h | Loading commit data... | |
| SurfaceWGL.h | Loading commit data... | |
| WindowSurfaceWGL.cpp | Loading commit data... | |
| WindowSurfaceWGL.h | Loading commit data... | |
| functionswgl_typedefs.h | Loading commit data... | |
| wgl_utils.cpp | Loading commit data... | |
| wgl_utils.h | Loading commit data... |