In some cases ANGLE gets an external back buffer texture for our SwapChain11 class, and in some of these cases we get an offscreen texture that can't be used as a shader resource. The becomes a problem for some copy operations that use a shader to convert texture formats. Work around this problem by making a shadow copy of the texture that has sampling enabled - it is possible to use CopyResource to copy between them. BUG=chromium:752917 Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c Reviewed-on: https://chromium-review.googlesource.com/638551Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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