This will let us remove some of the uniform data management code in the GL front-end, and simplify the GL back-end. It will also enable us to implement uniform data more efficiently in the D3D11 back-end, and probably Vulkan back-end later. This also implements a new impl method for the ProgramGL class to flag optimized-out uniforms as no longer used, post-link. This is important because otherwise the optimized uniforms get assigned valid locations, and then the getUniform calls are expected to succeed. We also use a workaround for uniform value queries for the GL back-end. It seems as though some drivers (seen on NVIDIA and AMD) may not properly clamp to the maximum representable integer value when querying out-of-range floating point values. Work around this by always calling the driver with the proper type and then casting the value in ANGLE. BUG=angleproject:1390 Change-Id: I03dc2382e7af52455c356a2bf3971a4d1bd46ec6 Reviewed-on: https://chromium-review.googlesource.com/616785 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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| win32 | Loading commit data... | |
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| BufferVk.cpp | Loading commit data... | |
| BufferVk.h | Loading commit data... | |
| CompilerVk.cpp | Loading commit data... | |
| CompilerVk.h | Loading commit data... | |
| ContextVk.cpp | Loading commit data... | |
| ContextVk.h | Loading commit data... | |
| DeviceVk.cpp | Loading commit data... | |
| DeviceVk.h | Loading commit data... | |
| DisplayVk.cpp | Loading commit data... | |
| DisplayVk.h | Loading commit data... | |
| FenceNVVk.cpp | Loading commit data... | |
| FenceNVVk.h | Loading commit data... | |
| FramebufferVk.cpp | Loading commit data... | |
| FramebufferVk.h | Loading commit data... | |
| GlslangWrapper.cpp | Loading commit data... | |
| GlslangWrapper.h | Loading commit data... | |
| ImageVk.cpp | Loading commit data... | |
| ImageVk.h | Loading commit data... | |
| ProgramVk.cpp | Loading commit data... | |
| ProgramVk.h | Loading commit data... | |
| QueryVk.cpp | Loading commit data... | |
| QueryVk.h | Loading commit data... | |
| RenderTargetVk.cpp | Loading commit data... | |
| RenderTargetVk.h | Loading commit data... | |
| RenderbufferVk.cpp | Loading commit data... | |
| RenderbufferVk.h | Loading commit data... | |
| RendererVk.cpp | Loading commit data... | |
| RendererVk.h | Loading commit data... | |
| SamplerVk.cpp | Loading commit data... | |
| SamplerVk.h | Loading commit data... | |
| ShaderVk.cpp | Loading commit data... | |
| ShaderVk.h | Loading commit data... | |
| SurfaceVk.cpp | Loading commit data... | |
| SurfaceVk.h | Loading commit data... | |
| SyncVk.cpp | Loading commit data... | |
| SyncVk.h | Loading commit data... | |
| TextureVk.cpp | Loading commit data... | |
| TextureVk.h | Loading commit data... | |
| TransformFeedbackVk.cpp | Loading commit data... | |
| TransformFeedbackVk.h | Loading commit data... | |
| VertexArrayVk.cpp | Loading commit data... | |
| VertexArrayVk.h | Loading commit data... | |
| formatutilsvk.cpp | Loading commit data... | |
| formatutilsvk.h | Loading commit data... | |
| gen_vk_format_table.py | Loading commit data... | |
| renderervk_utils.cpp | Loading commit data... | |
| renderervk_utils.h | Loading commit data... | |
| vk_format_map.json | Loading commit data... | |
| vk_format_table_autogen.cpp | Loading commit data... |