When switching VAOs, if we switch to a VAO which has disabled attributes, we could occasionally in some edge cases not have a buffer initialized to render with. Fix this by re-checking the current value (disabled) attributes every VAO switch. Probably a regression caused by d28758de: "D3D11: Re-enable updateVertexBuffer dirty bits." BUG=chromium:778689 Change-Id: I01814bafa1d6e3a7d6a5c03bc5d058f39346f087 Reviewed-on: https://chromium-review.googlesource.com/748426Reviewed-by:Jamie Madill <jmadill@chromium.org>
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