Implement getMultisamplefv for d3d part.Because standard D3D sample positions from https://msdn.microsoft.com/en-us/library/windows/ desktop/ff476218.aspx are fixed sample pattern,we put the sample positions into a constant array in renderer11_utils.cpp with a function to query it. BUG=angleproject:1590 TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position Change-Id: I6e6006ed1c4e22fe006522e9ffd3297247bee75e Reviewed-on: https://chromium-review.googlesource.com/594970 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| angle_deqp_libtester.h | Loading commit data... | |
| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| deqp_egl_test_expectations.txt | Loading commit data... | |
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| deqp_gles31_test_expectations.txt | Loading commit data... | |
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| es2fShaderMatrixTests.cpp | Loading commit data... | |
| qpTestLog.c | Loading commit data... | |
| tcuANGLENativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.h | Loading commit data... | |
| tcuANGLEPlatform.cpp | Loading commit data... | |
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| tcuRandomOrderExecutor.cpp | Loading commit data... | |
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