The incomplete texture handling is similar between the D3D and Vulkan back-ends. We create 1x1 textures, initialize them to black, and bind them when we detect incomplete textures. We would also bind incomplete textures when we detect feedback loops. In the GL back-end, we wouldn't detect feedback loops, and would allow the driver to handle incompleteness. Instead implement this in a shared helper class, and do the feedback loop detection in the front-end for every back-end. This makes our behaviour more consistent between back-ends, and prevents undefined behaviour. Because initializing multisample textures is tricky (they can't be updated with TexImage calls) we do a bit of a workaround so the back-end can clear the incomplete multisample texture initially. This progresses the initial Vulkan textures implementation. BUG=angleproject:2167 Change-Id: I79ddcc0711fcc986f2578a52ac6f701231d241ac Reviewed-on: https://chromium-review.googlesource.com/700993Reviewed-by:Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| d3d | Loading commit data... | |
| gl | Loading commit data... | |
| null | Loading commit data... | |
| vulkan | Loading commit data... | |
| BufferImpl.h | Loading commit data... | |
| BufferImpl_mock.h | Loading commit data... | |
| CompilerImpl.h | Loading commit data... | |
| ContextImpl.cpp | Loading commit data... | |
| ContextImpl.h | Loading commit data... | |
| DeviceImpl.cpp | Loading commit data... | |
| DeviceImpl.h | Loading commit data... | |
| DisplayImpl.cpp | Loading commit data... | |
| DisplayImpl.h | Loading commit data... | |
| EGLImplFactory.h | Loading commit data... | |
| FenceNVImpl.h | Loading commit data... | |
| Format.h | Loading commit data... | |
| Format_ID_autogen.inl | Loading commit data... | |
| Format_table_autogen.cpp | Loading commit data... | |
| FramebufferAttachmentObjectImpl.h | Loading commit data... | |
| FramebufferImpl.h | Loading commit data... | |
| FramebufferImpl_mock.h | Loading commit data... | |
| GLImplFactory.h | Loading commit data... | |
| ImageImpl.h | Loading commit data... | |
| ImageImpl_mock.h | Loading commit data... | |
| PathImpl.h | Loading commit data... | |
| ProgramImpl.h | Loading commit data... | |
| ProgramImpl_mock.h | Loading commit data... | |
| ProgramPipelineImpl.h | Loading commit data... | |
| QueryImpl.h | Loading commit data... | |
| RenderbufferImpl.h | Loading commit data... | |
| RenderbufferImpl_mock.h | Loading commit data... | |
| SamplerImpl.h | Loading commit data... | |
| ShaderImpl.h | Loading commit data... | |
| StreamProducerImpl.h | Loading commit data... | |
| SurfaceImpl.cpp | Loading commit data... | |
| SurfaceImpl.h | Loading commit data... | |
| SyncImpl.h | Loading commit data... | |
| TextureImpl.cpp | Loading commit data... | |
| TextureImpl.h | Loading commit data... | |
| TextureImpl_mock.h | Loading commit data... | |
| TransformFeedbackImpl.h | Loading commit data... | |
| TransformFeedbackImpl_mock.h | Loading commit data... | |
| VertexArrayImpl.h | Loading commit data... | |
| angle_format.py | Loading commit data... | |
| angle_format_data.json | Loading commit data... | |
| angle_format_map.json | Loading commit data... | |
| driver_utils.cpp | Loading commit data... | |
| driver_utils.h | Loading commit data... | |
| gen_angle_format_table.py | Loading commit data... | |
| gen_load_functions_table.py | Loading commit data... | |
| load_functions_data.json | Loading commit data... | |
| load_functions_table.h | Loading commit data... | |
| load_functions_table_autogen.cpp | Loading commit data... | |
| renderer_utils.cpp | Loading commit data... | |
| renderer_utils.h | Loading commit data... |