When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel drivers < 4815. The rendering samples always pass neglecting discard statement in pixel shader. Two bugs are listed bellow, 1. When a framebuffer has no attachments, the pixel shader will be recompiled to drop 'SV_TARGET'. On Intel drivers, when using a pixel shader with no 'SV_TARGET' in a draw, pixels are always generated even if they should be discard by 'discard' statements. 2. When a framebuffer has no attachments, ID3D11BlendState.RenderTarget [].RenderTargetWriteMask were set to 0 in angle. If RenderTargetWriteMask is 0 and rendertarget is not set, then rendering samples also pass neglecting discard statement in pixel shader on Intel. So we add a dummy texture as render target to workaround this issue. BUG=angleproject:2152 TEST=FramebufferTest_ES31.RenderingLimitToDefaultFBOSizeWithNoAttachments/ES3_1_D3D11 TEST=dEQP-GLES31.functional.fbo.no_attachments.* TEST=dEQP-GLES31.functional.state_query.integer.max_framebuffer* TEST=dEQP-GLES31.functional.state_query.integer.max_color_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_depth_texture_samples_* TEST=dEQP-GLES31.functional.state_query.integer.max_integer_samples_* Change-Id: I1cb974703b6c05c39b731d147f7c8c4fb7b5fe68 Reviewed-on: https://chromium-review.googlesource.com/741544Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| d3d11 | Loading commit data... | |
| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
| IndexBuffer.cpp | Loading commit data... | |
| IndexBuffer.h | Loading commit data... | |
| IndexDataManager.cpp | Loading commit data... | |
| IndexDataManager.h | Loading commit data... | |
| NativeWindowD3D.cpp | Loading commit data... | |
| NativeWindowD3D.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
| ProgramD3D.h | Loading commit data... | |
| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
| SwapChainD3D.cpp | Loading commit data... | |
| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
| TextureStorage.h | Loading commit data... | |
| VertexBuffer.cpp | Loading commit data... | |
| VertexBuffer.h | Loading commit data... | |
| VertexDataManager.cpp | Loading commit data... | |
| VertexDataManager.h | Loading commit data... | |
| formatutilsD3D.h | Loading commit data... |