This reverts commit 63ba357c. Reason for revert: May be causing Windows GPU.FYI bot failures. https://ci.chromium.org/buildbot/chromium.gpu.fyi/Win10%20Release%20%28Intel%20HD%20630%29/1443 maps_pixel_test on Intel GPU: Unexpected Failures: * gpu_tests.maps_integration_test.MapsIntegrationTest.Maps_maps webgl2_conformance_tests on Intel GPU: Unexpected Failures: * gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_default * gpu_tests.webgl_conformance_integration_test.WebGLConformanceIntegrationTest.WebglConformance_deqp_functional_gles3_fboinvalidate_sub Bug: chromium:798757 Original change's description: > Enable depth buffer to workaround driver bug on Intel windows > > Rendering with depth buffer disabled and stencil buffer enabled > leads to memory leak if we set viewport a large size on Intel > windows platforms. So we enable depth buffer if stencil buffer > is enabled to workaround this issue. > > TEST=gl_test.exe --gtest_filter=GLClearFramebufferTestWithParam/GLClearFramebufferTest.ClearDepthStencil/0 > TEST=conformance/rendering/rendering-stencil-large-viewport.html > TEST=RenderStencilBufferTest.DrawWithLargeViewport/ES3_D3D11 > > BUG=782317 > > Change-Id: Idb185db296f13e3fa897534514e198651a56439f > Reviewed-on: https://chromium-review.googlesource.com/809574 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=zmo@chromium.org,geofflang@chromium.org,jmadill@chromium.org,kbr@chromium.org,cwallez@chromium.org,yunchao.he@intel.com,jiajia.qin@intel.com,xinghua.cao@intel.com,bryan.bernhart@intel.com,yizhou.jiang@intel.com,yang.gu@intel.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: 782317 Change-Id: I7e29da683b22fd4640c230598c7b220cfae6a177 Reviewed-on: https://chromium-review.googlesource.com/848133 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| d3d9 | Loading commit data... | |
| BufferD3D.cpp | Loading commit data... | |
| BufferD3D.h | Loading commit data... | |
| CompilerD3D.cpp | Loading commit data... | |
| CompilerD3D.h | Loading commit data... | |
| DeviceD3D.cpp | Loading commit data... | |
| DeviceD3D.h | Loading commit data... | |
| DisplayD3D.cpp | Loading commit data... | |
| DisplayD3D.h | Loading commit data... | |
| DynamicHLSL.cpp | Loading commit data... | |
| DynamicHLSL.h | Loading commit data... | |
| EGLImageD3D.cpp | Loading commit data... | |
| EGLImageD3D.h | Loading commit data... | |
| FramebufferD3D.cpp | Loading commit data... | |
| FramebufferD3D.h | Loading commit data... | |
| HLSLCompiler.cpp | Loading commit data... | |
| HLSLCompiler.h | Loading commit data... | |
| ImageD3D.cpp | Loading commit data... | |
| ImageD3D.h | Loading commit data... | |
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| IndexDataManager.h | Loading commit data... | |
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| NativeWindowD3D.h | Loading commit data... | |
| ProgramD3D.cpp | Loading commit data... | |
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| RenderTargetD3D.cpp | Loading commit data... | |
| RenderTargetD3D.h | Loading commit data... | |
| RenderbufferD3D.cpp | Loading commit data... | |
| RenderbufferD3D.h | Loading commit data... | |
| RendererD3D.cpp | Loading commit data... | |
| RendererD3D.h | Loading commit data... | |
| SamplerD3D.h | Loading commit data... | |
| ShaderD3D.cpp | Loading commit data... | |
| ShaderD3D.h | Loading commit data... | |
| ShaderExecutableD3D.cpp | Loading commit data... | |
| ShaderExecutableD3D.h | Loading commit data... | |
| SurfaceD3D.cpp | Loading commit data... | |
| SurfaceD3D.h | Loading commit data... | |
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| SwapChainD3D.h | Loading commit data... | |
| TextureD3D.cpp | Loading commit data... | |
| TextureD3D.h | Loading commit data... | |
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| VertexBuffer.h | Loading commit data... | |
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| VertexDataManager.h | Loading commit data... | |
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