ANGLE previously used the RGBA passthrough shader for ALPHA copies. This commit adds a dedicated ALPHA shader that will not pass RGB components when doing an ALPHA copy. BUG=angleproject:2239 TEST=angle_end2end_tests Change-Id: I52d1f18a8f968db005cd887803123c17e16df938 Reviewed-on: https://chromium-review.googlesource.com/758717 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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| BufferToTexture11.hlsl | Loading commit data... | |
| Clear11.hlsl | Loading commit data... | |
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| Swizzle11.hlsl | Loading commit data... | |
| generate_shaders.bat | Loading commit data... |