Fix bug that used previously used vertex bindings. Now we use the current program mask to only initialize the vulkan pipeline with the active vertex input bindings. + adjust dEQP expectations Bug: angleproject:2334 Change-Id: Ie6176eee99f87dc7a95f664d28e8312b9cb274bc Reviewed-on: https://chromium-review.googlesource.com/902434Reviewed-by:Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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| angle_deqp_gtest.cpp | Loading commit data... | |
| angle_deqp_gtest_main.cpp | Loading commit data... | |
| angle_deqp_libtester.h | Loading commit data... | |
| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| deqp_egl_test_expectations.txt | Loading commit data... | |
| deqp_gles2_test_expectations.txt | Loading commit data... | |
| deqp_gles31_test_expectations.txt | Loading commit data... | |
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| qpTestLog.c | Loading commit data... | |
| tcuANGLENativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.h | Loading commit data... | |
| tcuANGLEPlatform.cpp | Loading commit data... | |
| tcuANGLEPlatform.h | Loading commit data... | |
| tcuRandomOrderExecutor.cpp | Loading commit data... | |
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