Using > 64 bits (we had over 90) would use a much slower dirty bit iteration. Speed this up by splitting the dirty bits into two levels. The first top level only has a single dirty bit per attrib, per binding, and one bit for the element array buffer. The next level has separate dirty bits for attribs and bindings. The D3D11 back-end doesn't actually care about individual dirty bits of attribs or bindings, since it resets entire attributes at a time, but the GL back-end only refreshes the necessary info. Improves the score of a simple state change microbenchmark by 15% on the D3D11 and GL back-ends with a no-op driver. Real-world impact will be smaller. Also includes a test suppression for an NVIDIA bug that surfaced when we changed the order of that GL commands were sent to the driver. BUG=angleproject:2389 Change-Id: If8d5e5eb0b27e2a77e20535e33626183d372d311 Reviewed-on: https://chromium-review.googlesource.com/556799Reviewed-by:Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| cgl | Loading commit data... | |
| egl | Loading commit data... | |
| glx | Loading commit data... | |
| wgl | Loading commit data... | |
| BlitGL.cpp | Loading commit data... | |
| BlitGL.h | Loading commit data... | |
| BufferGL.cpp | Loading commit data... | |
| BufferGL.h | Loading commit data... | |
| ClearMultiviewGL.cpp | Loading commit data... | |
| ClearMultiviewGL.h | Loading commit data... | |
| CompilerGL.cpp | Loading commit data... | |
| CompilerGL.h | Loading commit data... | |
| ContextGL.cpp | Loading commit data... | |
| ContextGL.h | Loading commit data... | |
| DispatchTableGL_autogen.cpp | Loading commit data... | |
| DispatchTableGL_autogen.h | Loading commit data... | |
| DisplayGL.cpp | Loading commit data... | |
| DisplayGL.h | Loading commit data... | |
| FeatureSupportGL.md | Loading commit data... | |
| FenceNVGL.cpp | Loading commit data... | |
| FenceNVGL.h | Loading commit data... | |
| FramebufferGL.cpp | Loading commit data... | |
| FramebufferGL.h | Loading commit data... | |
| FunctionsGL.cpp | Loading commit data... | |
| FunctionsGL.h | Loading commit data... | |
| PathGL.cpp | Loading commit data... | |
| PathGL.h | Loading commit data... | |
| ProgramGL.cpp | Loading commit data... | |
| ProgramGL.h | Loading commit data... | |
| ProgramPipelineGL.cpp | Loading commit data... | |
| ProgramPipelineGL.h | Loading commit data... | |
| QueryGL.cpp | Loading commit data... | |
| QueryGL.h | Loading commit data... | |
| RenderbufferGL.cpp | Loading commit data... | |
| RenderbufferGL.h | Loading commit data... | |
| RendererGL.cpp | Loading commit data... | |
| RendererGL.h | Loading commit data... | |
| SamplerGL.cpp | Loading commit data... | |
| SamplerGL.h | Loading commit data... | |
| ShaderGL.cpp | Loading commit data... | |
| ShaderGL.h | Loading commit data... | |
| StateManagerGL.cpp | Loading commit data... | |
| StateManagerGL.h | Loading commit data... | |
| SurfaceGL.cpp | Loading commit data... | |
| SurfaceGL.h | Loading commit data... | |
| SyncGL.cpp | Loading commit data... | |
| SyncGL.h | Loading commit data... | |
| TextureGL.cpp | Loading commit data... | |
| TextureGL.h | Loading commit data... | |
| TransformFeedbackGL.cpp | Loading commit data... | |
| TransformFeedbackGL.h | Loading commit data... | |
| VertexArrayGL.cpp | Loading commit data... | |
| VertexArrayGL.h | Loading commit data... | |
| WorkaroundsGL.h | Loading commit data... | |
| formatutilsgl.cpp | Loading commit data... | |
| formatutilsgl.h | Loading commit data... | |
| functionsgl_enums.h | Loading commit data... | |
| functionsgl_typedefs.h | Loading commit data... | |
| generate_gl_dispatch_table.py | Loading commit data... | |
| gl_bindings_data.json | Loading commit data... | |
| null_functions.cpp | Loading commit data... | |
| null_functions.h | Loading commit data... | |
| renderergl_utils.cpp | Loading commit data... | |
| renderergl_utils.h | Loading commit data... |