The Vulkan back-end will be using this helper struct, so make it available everywhere. This cleans up a lot of the code for D3D. Potentially in the future we could generate these in the entry points if we supported packing multiple arguments into one. Also changes a few parameter types to GLint for compatibility. Also updates the Vulkan Texture implementation check the stored vk::Format on setImage changes. Bug: angleproject:2318 Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7 Reviewed-on: https://chromium-review.googlesource.com/985203 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Luc Ferron <lucferron@chromium.org>
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| BufferNULL.cpp | Loading commit data... | |
| BufferNULL.h | Loading commit data... | |
| CompilerNULL.cpp | Loading commit data... | |
| CompilerNULL.h | Loading commit data... | |
| ContextNULL.cpp | Loading commit data... | |
| ContextNULL.h | Loading commit data... | |
| DeviceNULL.cpp | Loading commit data... | |
| DeviceNULL.h | Loading commit data... | |
| DisplayNULL.cpp | Loading commit data... | |
| DisplayNULL.h | Loading commit data... | |
| FenceNVNULL.cpp | Loading commit data... | |
| FenceNVNULL.h | Loading commit data... | |
| FramebufferNULL.cpp | Loading commit data... | |
| FramebufferNULL.h | Loading commit data... | |
| ImageNULL.cpp | Loading commit data... | |
| ImageNULL.h | Loading commit data... | |
| PathNULL.cpp | Loading commit data... | |
| PathNULL.h | Loading commit data... | |
| ProgramNULL.cpp | Loading commit data... | |
| ProgramNULL.h | Loading commit data... | |
| ProgramPipelineNULL.cpp | Loading commit data... | |
| ProgramPipelineNULL.h | Loading commit data... | |
| QueryNULL.cpp | Loading commit data... | |
| QueryNULL.h | Loading commit data... | |
| RenderbufferNULL.cpp | Loading commit data... | |
| RenderbufferNULL.h | Loading commit data... | |
| SamplerNULL.cpp | Loading commit data... | |
| SamplerNULL.h | Loading commit data... | |
| ShaderNULL.cpp | Loading commit data... | |
| ShaderNULL.h | Loading commit data... | |
| SurfaceNULL.cpp | Loading commit data... | |
| SurfaceNULL.h | Loading commit data... | |
| SyncNULL.cpp | Loading commit data... | |
| SyncNULL.h | Loading commit data... | |
| TextureNULL.cpp | Loading commit data... | |
| TextureNULL.h | Loading commit data... | |
| TransformFeedbackNULL.cpp | Loading commit data... | |
| TransformFeedbackNULL.h | Loading commit data... | |
| VertexArrayNULL.cpp | Loading commit data... | |
| VertexArrayNULL.h | Loading commit data... |