Bug 1) The offset wasn't plumbed through for setSubImage. Bug 2) The DynamicBuffer allocation sometime allocates a bit more than requested, but we were using the size requested as the next offset instead of the actual allocated size. This could get us in a situation in certain corner cases where the next allocation would be done on the said buffer instead of using a new allocation as it should. Also enables a bunch of new texture_specification_* tests that were unable to run successfully without these 2 bug fixes. Found a weird issue on WIN AMD only and suppressed these tests for now. Will investigate part of the same bug number as a separate change. Bug: angleproject:2495 Bug: angleproject:2492 Change-Id: I490b1bf2d1795b7a1033365e29eac12a8bc50bff Reviewed-on: https://chromium-review.googlesource.com/1024380Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
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| angle_deqp_gtest.cpp | Loading commit data... | |
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| angle_deqp_libtester.h | Loading commit data... | |
| angle_deqp_libtester_main.cpp | Loading commit data... | |
| angle_deqp_tests_main.cpp | Loading commit data... | |
| deqp_egl_test_expectations.txt | Loading commit data... | |
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| es2fColorClearTest.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.cpp | Loading commit data... | |
| tcuANGLENativeDisplayFactory.h | Loading commit data... | |
| tcuANGLEPlatform.cpp | Loading commit data... | |
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