| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| componentmaskpremultps.h | ||
| componentmaskps.h | ||
| componentmaskunmultps.h | ||
| luminancepremultps.h | ||
| luminanceps.h | ||
| luminanceunmultps.h | ||
| passthroughps.h | ||
| standardvs.h |
The multiply/add uniforms are to mask the output of the shader based on the destination format. The pre/unmuliply logic should be performed on the source data without masking applied. TEST=conformance/textures/canvas/tex-2d-rgb-rgb-unsigned_byte.html BUG=angleproject:2192 Change-Id: I6e5f29a7d56e18bd1a81ff56500edb4c6b55eb55 Reviewed-on: https://chromium-review.googlesource.com/730494 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| componentmaskpremultps.h | Loading commit data... | |
| componentmaskps.h | Loading commit data... | |
| componentmaskunmultps.h | Loading commit data... | |
| luminancepremultps.h | Loading commit data... | |
| luminanceps.h | Loading commit data... | |
| luminanceunmultps.h | Loading commit data... | |
| passthroughps.h | Loading commit data... | |
| standardvs.h | Loading commit data... |