Re-land fixes memory leaks. Using a custom array instead of std::vector speeds up the resource manager. One reason is because calls to size() are implemented in many implementations as a difference between two pointers. This sub size implementations are slower than storing a simple size variable in a custom class. Also includes more inlining of hot spots functions. Also includes a small unit test class for ResourceMap. And an unrelated but small test fix for TextureLimisTest. Also a small unrelated fix for a Transform Feedback test. Increase the scores of the draw call perf test with texture and buffer bindings and the buffer binding perf test. Bug: angleproject:2763 Change-Id: Ic2f0f689107b2bf05c63da2ed6bbc9f0feea63f7 Reviewed-on: https://chromium-review.googlesource.com/1229033Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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| Blit9.h | Loading commit data... | |
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| Image9.cpp | Loading commit data... | |
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| RenderTarget9.h | Loading commit data... | |
| Renderer9.cpp | Loading commit data... | |
| Renderer9.h | Loading commit data... | |
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| ShaderExecutable9.cpp | Loading commit data... | |
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| SwapChain9.cpp | Loading commit data... | |
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| TextureStorage9.cpp | Loading commit data... | |
| TextureStorage9.h | Loading commit data... | |
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| VertexBuffer9.h | Loading commit data... | |
| VertexDeclarationCache.cpp | Loading commit data... | |
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| renderer9_utils.cpp | Loading commit data... | |
| renderer9_utils.h | Loading commit data... | |
| vertexconversion.h | Loading commit data... |