A semaphore pool is implemented to allow dynamic allocation of semaphores as needed when breaking up a frame with flushes. The pool is used both for acquiring the next image and for chaining mid-frame submissions. RendererVk::flush() is changed so that instead of taking the wait/signal semaphores as parameters, it would use the last known signaled semaphore as wait semaphore and allocates a semaphore for signaling. It would additionally wait for any extra semaphore provided externally (i.e. the surface's image acquire semaphore). Bug: angleproject:2504 Change-Id: Iecd2d5535230c48b26a6b7d078710af8730121da Reviewed-on: https://chromium-review.googlesource.com/c/1276805 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Jamie Madill <jmadill@chromium.org>
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| FastVector_unittest.cpp | Loading commit data... | |
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| FixedVector_unittest.cpp | Loading commit data... | |
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| Float16ToFloat32.py | Loading commit data... | |
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| PackedEGLEnums_autogen.cpp | Loading commit data... | |
| PackedEGLEnums_autogen.h | Loading commit data... | |
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| PackedGLEnums_autogen.cpp | Loading commit data... | |
| PackedGLEnums_autogen.h | Loading commit data... | |
| aligned_memory.cpp | Loading commit data... | |
| aligned_memory.h | Loading commit data... | |
| aligned_memory_unittest.cpp | Loading commit data... | |
| angleutils.cpp | Loading commit data... | |
| angleutils.h | Loading commit data... | |
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