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This switches from using resource barriers for buffers to using global barriers. This matches the general advised best practice. It also allows us to combine multiple barriers into one. On a draw we might combine all the vertex and index barriers into a single barrier call. We implement this using a bit of extra state tracking in BufferHelper. Bug: angleproject:2828 Change-Id: I196b368804ff50e60d085687a643e5566ba1c5b6 Reviewed-on: https://chromium-review.googlesource.com/c/1309977 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:Shahbaz Youssefi <syoussefi@chromium.org>
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