As the number of internal shaders grow, it's helpful in development time to be able to build variations of a specific shader, instead of building everything every time. With this commit, one can do: $ python gen_vk_internal_shaders.py SubString which will result in compilation of shaders whose name matches the glob *SubString*. Bug: angleproject:2958 Change-Id: I3b18d7e32e2ec4317531a7655eb2c6148cea177b Reviewed-on: https://chromium-review.googlesource.com/c/1369285 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Yuly Novikov <ynovikov@chromium.org>
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| bmp_to_nv12.py | Loading commit data... | |
| bootstrap.py | Loading commit data... | |
| entry_point_packed_gl_enums.json | Loading commit data... | |
| gen_angle_gn_info_json.py | Loading commit data... | |
| generate_entry_points.py | Loading commit data... | |
| generate_new_renderer.py | Loading commit data... | |
| generate_vulkan_layers_json.py | Loading commit data... | |
| gl.xml | Loading commit data... | |
| gl_angle_ext.xml | Loading commit data... | |
| msvs_projects.py | Loading commit data... | |
| perf_test_runner.py | Loading commit data... | |
| remove_file_if_exists.py | Loading commit data... | |
| run_code_generation.py | Loading commit data... | |
| run_code_generation_hashes.json | Loading commit data... | |
| update_canary_angle.py | Loading commit data... | |
| vk_mandatory_format_support_capture_to_json.js | Loading commit data... |