GL_RGBA16F correlates to HAL_PIXEL_FORMAT_RGBA_FP16. GL_RGB10_A2 that correlates to HAL_PIXEL_FORMAT_RGBA_1010102. This fills-in key holes between generated ANGLE config formats and the Android native formats after GL_RGB565 was added to fix the configs that were missing for some games. Modified EGLContextCompatibilityTest to exclude GL_RGB10_A2 and GL_RGBA16F from some of the EGLContextCompatibilityTest cases. EGLContextCompatibilityTest uses the OSWindow utility, which only works with UNORM-compatible EGLConfigs that are a proper subset of GL_RGBA8. The new configs won't work with the WindowDifferentConfig and WindowSameConfig test cases. Bug: angleproject:3155 Change-Id: I693ed24f13ba787ea6d661f42ec65dc3d26f08f6 Reviewed-on: https://chromium-review.googlesource.com/c/1276807Reviewed-by:Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
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| EGLContextCompatibilityTest.cpp | Loading commit data... | |
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| EGLIOSurfaceClientBufferTest.cpp | Loading commit data... | |
| EGLPresentPathD3D11Test.cpp | Loading commit data... | |
| EGLProgramCacheControlTest.cpp | Loading commit data... | |
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| EGLSurfacelessContextTest.cpp | Loading commit data... | |
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| EGLX11VisualTest.cpp | Loading commit data... |