If TextureImpl sets a local dirty bit and signals gl::Texture of it, the dirtyness is not propogated to context. This can result in draw calls with textures that are not synchronized BUG=949985 Change-Id: I9baf82c96598265a6a4850f1fd48e213b5e98ab5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1556699 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:Jonah Ryan-Davis <jonahr@google.com>
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| ANGLETest.cpp | Loading commit data... | |
| ANGLETest.h | Loading commit data... | |
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| angle_test_configs.cpp | Loading commit data... | |
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| angle_test_instantiate.cpp | Loading commit data... | |
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