Some NVIDIA D3D11 drivers are buggy and interprets the level passed to GetDimensions as being relative to 0, rather than the SRV's MostDetailedMip. This affects all integer texture formats because the dimensions are used for sample position calculations on integer format textures, which leads to sampling outside the texture when the base level is non-zero. Bug: angleproject:3441 Change-Id: I9d2f8fa8e66caca704cbc46d4933d3f97aaf93ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617779Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Kimmo Kinnunen FI <kkinnunen@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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