Augment the resolve shaders to be able to stretch and blit too. The UtilsVk resolve function is accordingly expanded to include blit. Bug: angleproject:3200 Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
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| BlitResolve.frag | Loading commit data... | |
| BlitResolve.frag.json | Loading commit data... | |
| BlitResolveStencilNoExport.comp | Loading commit data... | |
| BlitResolveStencilNoExport.comp.json | Loading commit data... | |
| BufferUtils.comp | Loading commit data... | |
| BufferUtils.comp.json | Loading commit data... | |
| ConvertIndex.comp | Loading commit data... | |
| ConvertIndex.comp.json | Loading commit data... | |
| ConvertVertex.comp | Loading commit data... | |
| ConvertVertex.comp.json | Loading commit data... | |
| FullScreenQuad.vert | Loading commit data... | |
| ImageClear.frag | Loading commit data... | |
| ImageClear.frag.json | Loading commit data... | |
| ImageCopy.frag | Loading commit data... | |
| ImageCopy.frag.json | Loading commit data... |