Augment the resolve shaders to be able to stretch and blit too. The UtilsVk resolve function is accordingly expanded to include blit. Bug: angleproject:3200 Change-Id: I30b172a5e388089735ab494f55cbfdc2781a8bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1635753 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:Geoff Lang <geofflang@chromium.org>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| EGL | Loading commit data... | |
| GLES | Loading commit data... | |
| GLES2 | Loading commit data... | |
| GLES3 | Loading commit data... | |
| GLSLANG | Loading commit data... | |
| KHR | Loading commit data... | |
| WGL | Loading commit data... | |
| platform | Loading commit data... | |
| angle_gl.h | Loading commit data... | |
| angle_windowsstore.h | Loading commit data... | |
| export.h | Loading commit data... |